Larian says "we started pushing the idea of Baldur's Gate4," but "we didn't have fire."

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Larian says "we started pushing the idea of Baldur's Gate4," but "we didn't have fire."

If you miss it, Baldur's Gate3 is 1 of all timers. Not only a brilliant RPG, and a perfect return close to the game's touchstone, but a game delivered over a day while knowing exactly what to call it. Developer Larian was almost built to make this, but after a very successful launch, an epilogue to tie a bow followed and knew where to draw the line.CEO Swen Vincke announced earlier this year that it took place at Baldur's Gate at Gdc. There's no DLC, no sequels, just a fully executed dream project.

So it's up to the Coast Wizards, or Hasbro, if you prefer, to work out what the future looks like for Baldersgate. But that doesn't mean Larian has never thought about it, and in a new interview Baldur's Gate3 narrative director Adam Smith told GamesRadar+ that while the studio was "pushing the idea of Baldur's gate4," "we didn't have fire."

Smith was speaking at the Digital Dragons, a Polish event, when he addressed the studio's decision to move out of Baldur's Gate 3. The way Sven Vincke talks about it, the reaction is one of collective relief, and what Smith says has a similar atmosphere.1

"For us, there was nothing unfinished that we wanted to say, and we wanted to move on to other worlds," Smith said. "And we tried, we started pushing the idea of Baldur's Gate4, and they didn't excite us, we had fire, and it felt like it should have been a harder decision than it was, but it wasn't."

Important factors "Larian is independent. Baldur's Gate3 had a huge commercial success, but in another context the sequel would have been inevitable. But Larian didn't have to do Balder's Gate 4 to turn on the lights.

"We came to realize," Smith continues."And it was clear because we did not: we do not do it. And it's great to work in a real place, and you're like, "Yeah, it's going to make us this much money, so we've never asked that question."Smith also says that basically, Baldur's Gate4 was not a project as passionate as Baldur's Gate3.

"One of the reasons we made it is because it will be a game where we can say, 'This is a story we really care about, a setting we really care about, and a character we really care about.'.. And I think we actually have something to say with them. And I think we said it all. And we should not say that there is nothing else to say, but I think we do not want to say it.

Finally, the director of the story talked about the game's DLC. Baldur's Gate3 was first released in Early Access in 2017 after being in development in 2020, so the DLC allowed Larian to enter the 7th year (at least) of working on the project. To make the long story short, they did everything they wanted to do.

"DLC, again we discussed it, but it would have been very different," Smith reveals. "If it's just an excuse to play the Greatest hits again and show these characters again...I know some people want a further ending for them, but for us it was like, "No, we told the story we wanted to tell." That doesn't mean we shouldn't live in the imagination, but for us, we did what we wanted to do. So we would force ourselves.

Larian's next project has not yet been revealed, but at some point we expect the studio to return to its own divinity: The Original Sin series. Take away is really easy. Baldur's Gate3 may be the best RPG ever made, but not because it's a D&D game. That's because Larian might well be the best dedicated RPG studio out there and whatever it's working, you know it's going to be special.

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