Lowering the difficulty of the Elden Ring will not only attract more players, but also "break the game itself," says director Hidetaka Miyazaki

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Lowering the difficulty of the Elden Ring will not only attract more players, but also "break the game itself," says director Hidetaka Miyazaki

Elden Ring Launch: The Shadow of the Eld Tree means, among other things, the revival of a timeless debate about the difficulty of the game of Dark Souls. In the eyes of many soulslikers, the Elden ring is something else for a while you always take off, if you are getting struck by one demigod clown or another

But still, there is no difficulty in the Elden ring: that is what it is and you are in the windshield. It is either a class or a bug. Game director Hidetaka Miyazaki said in an interview with the Guardian that lowering the difficulty may open the game to more players, but it undermines experience

"If we really want to play the game to the whole world, we can lower the difficulty more and more," Miyazaki said. It was a great experience. "But that was not the right approach.

"We were taking that approach, I don't think the game has done what it did, lowering the difficulty that players get from overcoming these hurdles will get rid of that joy game — in my eyes, it will break the game itself.""

That said, FromSoft made it a bit easier: Miyazaki said the studio wanted Elden Ring players not to "feel claustrophobic or overly limited to the extent of what they can do," and instead of the relentless bleak world of the dark Souls series, "to have these moments of beauty." "I think it's a good idea," he said.

"Conceptually, there comes a bit of high fantasy out there," he said. "In terms of both the difficulty and the learning curve, and the setting of the world, you feel you can come for the air.

It's no secret that I'm not a soul man but I really loved Elden Ring—contrary to all expectations, it was born out of the dreamy beauty of the game world, much of which is exquisite, to be lost was really great, but I think Miyazaki was also difficult.

, I think as a whole there is a slider, death without worrying between this land all the time even satisfaction is in some Gooba to wind up in a negative roll, Tokyo-Hakone Road and each I dared two weeks ago to "Remember Hi?"And the extended explosion of Comet Azur, powered by fusion. I don't enjoy the thrust and parry of conventional soul combat, but Holy Cow, something like that all felt good payback.

Of course, the odds of adjustable difficulty in the Elden Ring and what the software goes up next are basically zero. Miyazaki has been talking about it for over 10 years, and it's pretty clear that his mind is made up at this point — especially when FromSoft does things for Erdtree.

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