Xbox executives can't give a straight answer to questions about Tango Gameworks

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Xbox executives can't give a straight answer to questions about Tango Gameworks

Earlier this year, Microsoft announced the closure of 4 major studios on the same day.Among them was Tango Gameworks, a developer based in Tokyo. In 2010, industry legend Shinji Mikami developed the studio of the business Couple family masterpiece "Resident Evil (Yu) eclectic output as part of the game of Evil, with the recent release rhythm beat-em up Hi-Fi scene was shaken aloof genius

Tango games are common, even if they are not. In fact Xbox Executive Aaron Greenberg said Hi-Fi Rush (announced that announced GamePass on the same day that "Block Break Agram against the players, we have covered the database of measurements and expectations [.I couldn't be happier with what the Tango Gameworks team has provided in this surprise release."In that context, the closure in particular feels like an absolutely brutal decision and one that left a fellow bemoaning making a good game that sells well" can no longer keep you safe in this industry."

For some reason, Tango Gameworks has been a particular focus of these studio closures as it is the decision that the Xbox suit keeps asking. And the problem is that so far they have done a little more than open their mouths and insert their feet. 

The president of Xbox Sarah Bond was asked about the 5-month closure and said absolutely nothing for about 1 minute. Then the CEO of Microsoft Gaming Phil Spencer waffled about "doing the right thing for the individual on the team," "It's about those teams, not my PR, not Xbox PR," and "frankly, I have to make a decision that someone needs to make, not a decision I like.""

It's all so vague and even familiar with avoidance that I'm wondering why there's no straight answer. If the rationale was as cold and ruthless as "Tango games don't sell in the amount expected of a first-party studio," Microsoft had some criticism, but instead, as exemplified in today's development, what Microsoft is doing now is also some very doubtful through the excess of word salad.

Speaking to Variety's Strictly Business podcast (and first discovered by Eurogamer), Xbox executive Matt Booty found a buyer for Tango's closure, particularly for Microsoft, rather than closing it.

"I'm not sure what went into the decision, out of respect for the people out there, just because you know." Going into the crux details of the real kind about the game will not be this,There was a lot of work that went into providing Hi-Fi Rush,This was a great game and you know you did well for us," says Loot, and so far, so always.Hi, it is working for us,

After a little more wording about how Microsoft should be "positive" when making such a decision, Booty steps on the rake a bit. "There's a lot to the success of the game. You know, what kind of leadership do you have. What creative leadership do you have?"The team is the same team that shipped something successful before.

"And we have to look at all of those things together and ask ourselves, "We are set for future success" and although there may have been factors or circumstances that previously led to success, look at what you are doing going forward and they say that not everything is still in place. It may not be.

What Booty is saying here seems to be an unmistakable reference to the departure of Tango founder Shinji Mikami in early 2023, and the rather dubious booty of Xbox executives is really trying to shift some of the responsibility for Tango's closure to Mikami's decision to leave? Does he really say Tango didn't have the leadership or the team to deliver another successful game"It seems frankly insulting

or is the loot trying to make things worse on a postcard to Phil Spencer's office listing random reasons they consider?" It's just that.

What is particularly frustrating about Booty's remarks is that Mikami, one of the game's greatest directors in history, founded Tango specifically to nurture new creators and lead projects as a producer. Mikami's Course Director's first game is one within Evil, so Executive Producer sequel" (Director: John Johanas, Ghostwire Tokyo (Kenji Kimura) Hi-Fi Rush (Johanas.

That is, Mikami has not been a creative lead in Tango since 2014, and they have put out three games since then. So loot comments about leadership and shipping something well in this context, at least, look bad judgment and rudeness. If nothing else, being nonspecific about this decision is a good example of how it did harm Microsoft, as well as presenting a simple rationale for why it happened.

So expect this to ring, at least until someone at Microsoft says something that draws a line under it. It is true that in such cases, when many are talking about losing their jobs, it is best not to say anything. But the people of Microsoft keep saying the little things that do not add here and there, and you on Earth it could ever be this complicated the idea that Microsoft attaches great importance to money, no one will be surprised.

Bake My noodles is that these people are media trained from wazoo, have experience dealing with the press, and Microsoft executives who have a huge PR team dedicated to honing the message should know that this question is coming now in every interview, but their answer is not ready. It looks like you're using words to describe emojis that aren't clear, or just shrug. No one expects these people to come out and wear hair shirts. But sometimes it would be nice if they spoke to the audience like adults.

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