Logitech G Pro X Gaming Headset Review

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Logitech G Pro X Gaming Headset Review

You don't have to be a streamer or podcaster to appreciate quality microphone audio. That's why it's important to find an expert, and Logitech didn't waste $117 million on Blue Microphones. The Logitech G Pro X gaming headset has Blue Vo.ce audio built in, so no syllables or smacks will be lost between you and your teammates. Unfortunately, we can't recommend them enough to recommend them unconditionally.

Before we plunge into the in-game experience, let's start with the bundle. This is another really great one. The Logitech G Pro X comes with a bunch of accessories on top of the branded travel bag and spare earpads. This includes a 3.5mm cable for PCs with in-line controls, a mobile 3.5mm cable with buttons, a microphone/headphone Y-splitter, a USB external DAC, and a plethora of other cable options. All of which are up to the standards we have come to expect from the company.

The two pairs of earpads are available in leatherette or cloth, and both are filled with shape-memory foam to keep the headset comfortable around the ears. Replacing the earpads is a bit tricky and requires carefully fitting the elastic cloth into the plastic surrounding each ear cup. I prefer the leatherette option myself. It offers slightly better sound insulation (but still far from the best), but is more likely to get warm after prolonged use than the additional set of breathable fabric.

Either way, the fit is snug and comfortable. The design of the Logitech Pro X is very similar to the HyperX Cloud Alpha (although the similarities almost end there), with adjustable height and rotation limits on both the left and right ear cups. When I tried to hang the headset around my neck, I wished I had the ability to rotate each ear cup 90° to make them flatter. As it is, the design is a bit restrictive.

At least with the Pro X, comfort is hardly an issue. After a long day of clicking heads for a warzone win, I did not tear them from my ears. They are light enough, weighing in at 320 grams, that you won't be wearing them around your neck like you would with wireless headphones. At least that's my experience. I tend to stand up and move around a lot with my wireless headset, so the lack of flexibility is not as serious a burden as with the wired set.

Next, regarding the many cables that come with the Pro X, here is where I lose a bit: the cable intended for use with a PC (with in-line mute and volume functions) is braided, and I have no idea what purpose this decision was made for.

For one thing, braided cables are much louder than non-braided cables. Even the slightest movement of the head causes the cable and in-line controls to scratch the clothing, and the sound travels through the cable to the eardrums. If this is not bad enough for the headset, the cable tends to tangle around itself because of the stiffness of the braided outer fabric.

That's a shame, too. The other cable included in the box is not braided and has only one button on the in-line control for cell phones, which is completely useless on a PC. Still, it is worth replacing it. The spare cable is much quieter than the original PC cable, and if your keyboard has dedicated media keys, you'll probably reach for that before the headset's in-line controls.

However, the detachable boom mic cannot be hardware muted; since the blue mic is the star of the show on the Pro X, it seems a bit backward to limit that feature. But what is needed is what is needed.

As for the microphone, I was not as underwhelmed as I had hoped. I'm a fan of Blue's lineup and have happily recommended the Snowball and Yeti in the past, but the functionality of the Blue Vo.ce is a bit gimmicky, as is its name. Some of the included EQ is laughable, but it does more to obscure my voice than make it clearer.

The microphone voice is much clearer with the default EQ applied. Microphone is very clear. With a very sharp profile, I'm told it's not at all comfortable to be on the receiving end during an early morning meeting; in a game of Call of Duty: Warzone, a piercing profile cuts through the roar of gunfire and fighter jets whizzing overhead.

Audio tracking during the game is also fine, with enough clarity through the 50mm drivers to send footsteps here and bullets there. However, it is not spectacular. For a gaming device, the bass could be more powerful. However, the Pro X keeps a light touch when it comes to tweaking the back end, so while the audio is relatively balanced on the surface, it is a bit flat and lacks impact.

Where the Pro X goes a little above the usual gaming headset is that it comes bundled with a USB DAC. This is a small thing that plugs into a USB Type-A port, but offers great flexibility for PC and console connectivity.

The DAC also has onboard memory, which allows you to save equalizer presets from the Logitech G Hub app; there are plenty of presets, including the settings favored by Profit, the first OWL league MVP. More than that, I'm enamored with the ability to create my own personal EQ. This EQ can be stored in the DAC's onboard memory and can be used with any device connected to it. Any 3.5mm headset will work.

The included DAC definitely does a lot to sweeten the pot for the Pro X. It's a great way to get the most out of the Pro X, and it's a great way to get the most out of the Pro X. But at $130 (£88) for a wired connection, it doesn't seem like enough of an added value to convince me. The Logitech G Pro X is well made and no doubt features a gorgeous, understated design, but the drivers don't provide audio on par with the cheaper gaming headsets we recommend, and the microphone doesn't live up to expectations.

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